Display Name = "Laila's Great Waterfall B3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 747, 51, 42, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4000, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([74, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4205, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1371, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowPicture([5, "80_kanade_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([2, "A", 1])
      ShowTextAttributes(["kanade_fc1", 0, 0, 2])
      ShowText(["\\n<Kanade>"])
      ShowText(["You all managed to escape from the calamity star safely, huh?"])
      ShowText(["I'm glad……"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In the battle with the calamity star, Kanade acknowledged Alice as the protector of monsters."])
      ShowText(["Therefore, her attitude seems to have softened quite a bit――"])
      ShowTextAttributes(["kanade_fc1", 0, 0, 2])
      ShowText(["\\n<Kanade>"])
      ShowText(["I will no longer target Grand Noah."])
      ShowText(["So... Monster Lord Alipheese, I'll leave it to you."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["I understand, Kanade-dono."])
        ShowText(["I will take care of the slime tribe and other monsters together."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["I understand, Kanade-dono."])
        ShowText(["I will take care of the slime tribe and other monsters together."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["I understand, Kanade-dono."])
        ShowText(["I will take care of the slime tribe and other monsters together."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["kanade_fc1", 0, 0, 2])
      ShowText(["\\n<Kanade>"])
      ShowText(["Take this..."])
      ShowText(["I entrust the treasure of our clan to you."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([788, 0, 0, 1])
      Wait([60])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1312, 0, 5, 2])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ConditionalBranch([4, 23, 0])
          ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
          ShowText(["\\n<Erubetie>"])
          ShowText(["Kanade-sama... what will you do from now on?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 24, 0])
          ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
          ShowText(["\\n<Erubetie Kanade>"])
          ShowText(["Kanade-sama... what will you do from now on?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["kanade_fc1", 0, 0, 2])
      ShowText(["\\n<Kanade>"])
      ShowText(["For now, I cannot leave this place..."])
      ShowText(["I just moved from Grand Noah, and I have to take care of my kin."])
      ShowTextAttributes(["kanade_fc1", 0, 0, 2])
      ShowText(["\\n<Kanade>"])
      ShowText(["Once all the Slimes have settled down..."])
      ShowText(["I will lend you my strength."])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime>"])
        ShowText(["Yay! I can go on an adventure with Lady Kanade~!"])
        ShowTextAttributes(["kanade_fc1", 0, 0, 2])
        ShowText(["\\n<Kanade>"])
        ShowText(["Lime, make sure you don't get hurt until then..."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1312, 0, 6, 1])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["It seems you have no more regrets, Kanade."])
      ShowText(["Now, there is one thing I would like to ask of you――"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Explained the technique of Divine Soul Reversion to Kanade..."])
      ShowTextAttributes(["kanade_fc1", 1, 0, 2])
      ShowText(["\\n<Kanade>"])
      ShowText(["With our power, the Dark Goddess can regain their strength..."])
      ShowText(["We will head to the Sealed Cave immediately."])
      FadeoutScreen([])
      ErasePicture([5])
      PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Kanade flew off to the Sealed Cave!"])
      ControlSwitches([3050, 3050, 0])
      FadeinScreen([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["It seems the slimes here are okay now."])
      ShowText(["I hope we can establish friendly relations with Grand Noah in the future..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Anyway, Kanade headed towards the Sealed Cave."])
      ShowText(["Let's go check it out later――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["slimeprin_fc1", 0, 0, 2])
      ShowText(["\\n<Slime Princess>"])
      ShowText(["We are slimes from Grand Noah."])
      ShowText(["Thanks to the mermaids' kindness, we are allowed to live here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["slimeprin_fc1", 0, 0, 2])
      ShowText(["\\n<Slime Princess>"])
      ShowText(["Living in a cave with beautiful flowing water is wonderful."])
      ShowText(["If we ever miss civilization, we can always visit the town..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["liqurslime_fc1", 0, 0, 2])
      ShowText(["\\n<Liqueur Slime>"])
      ShowText(["The environment inside this cave is very good..."])
      ShowText(["For me, it is more comfortable than Grand Noah."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["liqurslime_fc1", 0, 0, 2])
      ShowText(["\\n<Liqueur Slime>"])
      ShowText(["With this, the world has become peaceful."])
      ShowText(["We can live freely in this damp underground..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["bombslime_fc1", 2, 0, 2])
      ShowText(["\\n<Bomb Slime>"])
      ShowText(["Kanade-sama has given up on reclaiming Grand Noah."])
      ShowText(["They say a new order will exist in the world from now on..."])
      ShowTextAttributes(["bombslime_fc1", 2, 0, 2])
      ShowText(["\\n<Bomb Slime>"])
      ShowText(["Sure, Uriela is strong, and there's no chance of winning in a fight."])
      ShowText(["But, it's still frustrating..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["bombslime_fc1", 0, 0, 2])
      ShowText(["\\n<Bomb Slime>"])
      ShowText(["It seems like my comrades are satisfied here..."])
      ShowText(["Well, if everyone is happy, then that's fine."])
      ShowTextAttributes(["bombslime_fc1", 0, 0, 2])
      ShowText(["\\n<Bomb Slime>"])
      ShowText(["I still go to the coliseum every now and then."])
      ShowText(["Unlike everyone else, I like violence!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["liqurslime_fc1", 0, 0, 2])
      ShowText(["\\n<Liqueur Slime>"])
      ShowText(["It seems that negotiations have recently begun between Uriela and Kanade-sama."])
      ShowText(["We might be able to obtain residency rights in Grand Noah as well."])
      ShowTextAttributes(["liqurslime_fc1", 0, 0, 2])
      ShowText(["\\n<Liqueur Slime>"])
      ShowText(["Well, this place isn't bad."])
      ShowText(["If you want to go back, why don't you?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["liqurslime_fc1", 0, 0, 2])
      ShowText(["\\n<Liqueur Slime>"])
      ShowText(["As a result of the negotiations between the Queen of Grand Noah and Kanade-sama..."])
      ShowText(["Those who lived in the Monster Realm Grand Noah received special residency rights."])
      ShowTextAttributes(["liqurslime_fc1", 0, 0, 2])
      ShowText(["\\n<Liqueur Slime>"])
      ShowText(["Some have returned, but most remain here."])
      ShowText(["Many have their permanent residence here and just go to town to play."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["bombslime_fc1", 2, 0, 2])
      ShowText(["\\n<Bomb Slime>"])
      ShowText(["This place is too peaceful, not enough excitement."])
      ShowText(["I want to go back to the city..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["bombslime_fc1", 0, 0, 2])
      ShowText(["\\n<Bomb Slime>"])
      ShowText(["A lot of slimes have settled in the Water Spirit's Spring too."])
      ShowText(["Despite everything, it feels like our habitat has expanded!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["liqurslime_fc1", 0, 0, 2])
      ShowText(["\\n<Liqueur Slime>"])
      ShowText(["Some like it here, while others do not."])
      ShowText(["However, there are no slimes that would defy Kanade-sama."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["liqurslime_fc1", 0, 0, 2])
      ShowText(["\\n<Liqueur Slime>"])
      ShowText(["Living while entrusting ourselves to the flow of pure water..."])
      ShowText(["We couldn't do that in the artificial underwater city of Grand Noah."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
      ShowText(["\\n<Slime Princess>"])
      ShowText(["Playing in the water is so much fun~♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
      ShowText(["\\n<Slime Princess>"])
      ShowText(["I've made more mermaid friends~!"])
      ShowText(["I can't keep up with swimming at all, so I'm practicing swimming."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>"])
      ShowText(["Slimes have the ability to purify fresh water..."])
      ShowText(["Just by being here, they make the water cleaner."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>"])
      ShowText(["This cave is still quite spacious, and we have Natalia Port as well..."])
      ShowText(["I have no complaints about the slimes settling here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>"])
      ShowText(["With this many slimes, the water purification effect is incredible."])
      ShowText(["The environment had deteriorated a bit because we lived here for a long time."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>"])
      ShowText(["Mermaids usually live in Natalia Port, and this place is more like a retreat..."])
      ShowText(["That's how it feels."])
      Empty([])

    BranchEnd([])
    Empty([])
